The Spell-Zerker: Part 2
With the melee attack animation logic for the Weapon Mode implemented, things looked good to go for implementing the Combat Mode switching. But first, I took a couple days to go back and address some of the feedback I’d received. The Curse of the Static Left Hand One of the issues with my implementation of the weapon attacks and the animation slots was that the animation I’d done for the off-hand during the attacks wasn’t being used. To attempt to address this, I exported the