For this project, I modeled and textured a viking sword and shield, as well as a rune-stone shrine upon which to display them.
Modelling Software: Autodesk Maya 2015, ZBrush (High poly)
Texturing Software: Substance Painter
I wanted these weapons to have a sense of forgotten nobility and warrior’s honor, while also capturing a sense of grit and reality. Thus, my references and concepts prioritised a combination of historical accuracy, ornamentation, and functionality.
A full breakdown on my decisions and workflow on this project can be found here.
WOT OI LERNED:
Always add two days onto your predicted time… and then triple the result. This will give you the time to experiment and figure out the process.
You’re never in the clear until the project is over. Unexpected snags will always come up.
Get feedback ASAP. This will allow you to more easily incorporate it into the project.
Metal can be trickier than expected. You can't just create the material - you need to add multiple layers and types of wear and dirt.
Wood grain is key.
Substance Painter is awesome. I plan on incorporating it into my workflow from now on.
Making rocks can be much trickier than expected. Seriously. This is a valuable, learned skill (and every studio needs someone to make rocks).