
The Spell-Zerker: Part 1
Since the start of June, I've had several different sources make it clear to me that, in order to successfully pursue a career in game animation, I would need to up my game when it comes to getting my animation work set up in-engine. And by "up my game," I really mean "get anything done at all." I'd done some in-engine animation setup in Unreal Engine 4 during my time at Champlain, so I wasn't entirely unfamiliar with the setup and process, but anything more complex than a 4-